Welcome to Paradigm Shift, a superpower-based role playing board.
Should you have any questions, please feel free to contact members of the staff.
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We hope you enjoy your stay!
News
Welcome to the Paradigm Reboot!
10.06.2015
Thanks
10.06.2015
The board will officially be starting on Monday October 12! Make sure your bios are in so you can take part of the opening ceremony!
10.08.2015
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CHARACTER
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Personality: Taak has a personality somewhat approximating that one weird uncle everybody has: Sometimes funny, sometimes uncomfortable, and surprisingly knowledgeable in very specific areas of expertise. Taak may be a little rough around the edges (metaphorically speaking, physically he's quite smooth) but ultimately has a heart of gold and a willingness to look out for his neighbor.
Interests: Knife fights, NASSHIP races, gettin' under the hood, and herbal teas
Skills:
Ace Wheelman - If it's designed to transport people or product across a distance, Taak can make it dance a two-step in a tornado. If it ain't designed for such, he can probably make it do so anyway with enough gumption.
Camouflage - Taak's skin and gear are both possessed of dynamic pigmentation, which allows him to appear the exact shade and pattern of anything he is nearby at will.
No Slouch With a Spanner - Taak is far from an engineering mastermind, but he's spent practically his entire life behind the wheel. As such, he's got a decent wealth of know-how when it comes to fixing or improving most types of vehicles.
Natural Intelligence - Taak essentially has brain cells throughout his whole body, giving him a natural aptitude for all things mental. Though he has little in the way of book-learning, he's able to comprehend and retain information far faster than the average sentient.
Multi Arms, Multi Tasking - Taak, as an Eitarmian, is possessed of eight arms. Each contains their own clusters of neurons, giving them the ability to think independently of Taak's 'main brain.' Thus, not only is Taak able to manipulate as many objects as any four bimanual beings, but he can also manipulate up eight objects completely independently of each other, and still be able to crunch numbers, form plans, or other non-physical consideration with the rest of his brain matter.
Part-Time Scrapper - As a citizen of the galaxy, Taak knows a thing or two about defending himself. He is pretty equally capable in the use of both guns and knives, but is pretty limited in defense without a weapon in arm.
Who You Callin' Squishy?! - Taak has a pretty big beak for an Eitarmian, but like any of his kind, it's about the only thing with any real consistency on his body. If he can fit his beak through a hole, the rest of his body can follow. Also, the suckers that line his arms and lower body give him an uncanny grip on just about any surface he needs to adhere to.
Abilities/Powers:
Telekinesis - The natural mental facilities of an Eitarmian give them a propensity towards psionics, and Taak was one of the lucky ones to have been able to manifest these gifts. He is most comfortable with Telekinesis; more specifically, fine-control application of telekinesis. He can let loose with heavy telekinetic pushes and blasts when pressed, but is often unable to hold back when doing so, wearing himself out in the process.
Telepathy - Taak's telepathy, on the other hand, is mostly relegated to mental communication, which is his main method of speaking to other sentients. His uniquely structured brain network also assists in this, allowing him to not only hold multiple 'channels' open with different beings, but also to patch these separate channels into a mental network of sorts. Taak also has some ability to sense and exacerbate the emotions of those he is speaking with, but how much is intentional and how much is just a byproduct of the intimacy of such communication is up for debate.
Psychotropic Secretions - Simply put, Taak's body constantly secretes a glossy clear substance that, when ingested, will make you trip balls. Much to his own chagrin, though, it doesn't do anything for him when he tries.
Ink Generation - Less of a power and more of a natural process, Taak's last line of defense is the ability to project an ink-like substance from his underside. This can come in both liquid and more gaseous forms, to be used as a distraction or obfuscation if necessary.
History: The Eitarmians were once considered a species doomed to extinction, or at the least, historic insignificance. They are possessed of very short life spans, and typically die within months of bearing their children. Their natural intelligence allowed them to become aware of this cycle, as well as gave them the tools to overcome it. Working together with each other and with what rare spacer found their way out to their planet, the Eitarmians developed new breakthroughs in cybernetics, bioengineering, and nanotechnology. Through these, the species were able to triple or even quadruple their life-spans. Now looking at 15 or 20 years instead of a typical maximum of 5, it was only a matter of time before this civilization evolved and their technology spread to other avenues, like space travel. Along the way, the Eitarmians never forgot the kindness of those spacers who regaled them with the possibilities of the stars, and now, Eitarmia is a haven of technological expertise and entertainment, open to all who come in pursuit of knowledge or diversion.
Enter Taak-o-yaaki, the son of Tamaag-o-yaaki and Akaash-i-yaaki. Unfortunately, some biological imperatives cannot be so easily overcome, and as such, Taak's parents both died a mere month after his birth. In the short time they were together, however, Taak's parents instilled in him the idea that he could be whatever he wanted to be in this world. Taak's eyes, however, were never fixed just upon this world, and when it came time to assimilate the information he'd need to enter the workforce, Taak imbibed everything he could get his arms on concerning spacecraft and spacefaring. At the ripe old age of one, Taak was able to get a job with a passing Space Freight Agency, and took off to the stars, ready to haul whatever needs haulin' and drive whatever needs drivin'.
And if he accidentally winds up in an adventure or two along the way, well, that's just one more tale to tell his own kids before he inevitably dies as a result of creating them!